Sad Sapphic Games is an independent game studio focused on small, emotionally resonant experiences founded by veteran Lead Producer Rhonda Cox.
We make sapphic games about longing, memory, attachment, grief, desire, and the quiet moments in between.
Our work favors intimacy over spectacle, tone over optimization, and feeling over frictionless design.
Our games are contained experiences meant to be felt, sat with, and remembered.
Our games often explore sapphic identity and emotional interiority as lived experience.
We are drawn to minimalist mechanics, narrative-driven structure, and retro or lo-fi aesthetics that create space for reflection.
We create games that feel like letters, journals, or memories you weren’t supposed to find, but did anyway.
Rhonda Cox is the founder and creative lead of Sad Sapphic Games.
She brings over 20 years of experience in the video game industry, including more than a decade in production leadership, having helped ship high-profile titles across major franchises such as Star Wars JEDI: Fallen Order, VALORANT, God of War Ragnarök, LEGO Fortnite, and World of Warcraft.
After years of leading large, cross-disciplinary teams at studios including Epic Games, Riot Games, Blizzard Entertainment, Sony Santa Monica, Respawn Entertainment, and Activision, Rhonda founded Sad Sapphic Games as a space for deeply personal work, projects that prioritize emotional truth over scale.
Her background blends rigorous production discipline with a practical understanding of how design, narrative, audio, UI, and presentation come together in a finished game. That structure allows Sad Sapphic Games to stay small without being amateur, and intimate without being unfocused.
At Sad Sapphic Games, Rhonda serves as creative director, producer, and sometimes sole developer, shaping experiences that are deliberate, emotionally grounded, and unapologetically human.
© 2026 Sad Sapphic Games